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Dude Types

Each Dude Type comes with different baseline Stats, a unique Ability, and a collection of Relics just for him!

Agent Dude — How Many Dudes? dude

Agent Dude

When he deals Direct Damage, he has a 15% chance to Dash to a Roster Dude in danger. Any Dude he Dashes to becomes an Asset for 8 seconds, gaining Temporary Health for 20% of his Max HP.

Alien Dude — How Many Dudes? dude

Alien Dude

Every 3 seconds, he Beams a random Dude of the Dude Type immediately above him on the Roster, forcing him to Dash to the enemy with the lowest HP and attack it.

Assassin Dude — How Many Dudes? dude

Assassin Dude

His Direct Damage injects Toxins into his target, reducing its Attack Power by 5% for 5 seconds, stacking up to 3 times.

Bard Dude — How Many Dudes? dude

Bard Dude

Every 4 times he deals Direct Damage, the Bard Dude plays a Song that inspires 4 random Dudes, granting 4% Attack Power and Run Speed for 4 seconds. This effect stacks up to 4 times.

Cave Dude — How Many Dudes? dude

Cave Dude

First, Cave Dude Unga. Then... he Bunga.

Chef Dude — How Many Dudes? dude

Chef Dude

When he deals Direct Damage, he prepares a Burger that Heals for 70% of his Attack Power. He can have 4 Burgers prepared at a time, and he delivers them to Roster Dudes as needed.

Cleric Dude — How Many Dudes? dude

Cleric Dude

Every 2 seconds, the Cleric Dude creates a Pulse at the most-injured Roster Dude. The Pulse Heals injured Dudes within its radius for 100% of the Cleric Dude's DPS, split evenly among them.

Construction Dude — How Many Dudes? dude

Construction Dude

When he deals Direct Damage he has a 20% chance to toss a Hammer at a nearby enemy, damaging it for 50% of his Attack Power and Taunting it for 3 seconds.

Cowboy Dude — How Many Dudes? dude

Cowboy Dude

Every 3 seconds, the Cowboy Dude Lassoes a Roster Dude and forces him to Dash to his side, prioritizing Dudes who are farther away.

Cyborg Dude — How Many Dudes? dude

Cyborg Dude

When a Cyborg Dude deals Direct Damage to his Primary Target, he has a 25% chance to grant a stacking 1% Attack Power to all Cyborg Dudes for the rest of the battle.

Dentist Dude — How Many Dudes? dude

Dentist Dude

When the Dentist Dude deals Direct Damage, he injects a random Dude with Novocaine for 5 seconds, stacking up to 5 times. Each stack of Novocaine prevents 3% of incoming damage.

Druid Dude — How Many Dudes? dude

Druid Dude

After he lands 10 Direct Damage hits while in Dude Form, he shapeshifts into a Bear, gaining 30% Attack Power and 200% Cleave for 3 seconds.

Echo Dude — How Many Dudes? dude

Echo Dude

Electrician Dude — How Many Dudes? dude

Electrician Dude

When the Electrician Dude deals Direct Damage, he gains a Static Charge. At 10 Charges or more, his next Attack discharges a Static Shock, Throwing him and damaging his target for 40% Attack Power per Charge.

Explorer Dude — How Many Dudes? dude

Explorer Dude

When a Roster Dude takes damage below 30% HP, the Explorer Dude gives him a Sip from his Canteen to Heal him for 150% of his DPS. His Canteen can hold 2 sips and refills one sip every 3 seconds.

Farmer Dude — How Many Dudes? dude

Farmer Dude

The Farmer Dude has high natural Toughness. When he receives Healing from another Dude, he Donates 50% of the restored HP to the most-injured other Roster Dude instead of accepting it for himself.

Finance Dude — How Many Dudes? dude

Finance Dude

Each Finance Dude on your Team generates $3 at the end of each battle.

Frankendude — How Many Dudes? dude

Frankendude

The Frankendude has high natural Regeneration. Every second, he Donates 10% of his current HP to the 2 most-injured Roster Dudes, split between them.

General Dude — How Many Dudes? dude

General Dude

Every 4 seconds, he commands a random Dude of the Dude Type immediately below him on the Roster to Taunt up to 3 nearby enemies.

Ghost Dude — How Many Dudes? dude

Ghost Dude

When he deals Direct Damage, he has a 30% chance to Equalize the HP between the most-injured Roster Dude and the healthiest Roster Dude. He then Heals them both for 100% of his Attack Power.

Hacker Dude — How Many Dudes? dude

Hacker Dude

Every 4 seconds, each Hacker Dude gains an Exploit. When a Dude Attacks, his Exploits are consumed to deal 100% of his DPS each, combined into one Direct Damage strike.

Knight Dude — How Many Dudes? dude

Knight Dude

Every 3 seconds, the Knight Dude Taunts 5 nearby enemies to focus their attacks on him.

Lich Dude — How Many Dudes? dude

Lich Dude

70% of his incoming damage gets Stored in his Thralls instead. Every 3 seconds, the Stored Damage is Expelled onto them as True Damage. If it is Fatal, the Thrall is Healed for 50% HP and gains a stack of Revenant.

Manager Dude — How Many Dudes? dude

Manager Dude

When battle starts, the Manager Dude chooses 4 Non-Manager Dudes as Interns. He copies and Stores 15% of all damage they deal and Expels it onto his chosen Micromanage Target.

Medic Dude — How Many Dudes? dude

Medic Dude

The Medic Dude Heals the 3 most-injured Roster Dudes for 10 every time he deals a total of 50 damage.

Mummy Dude — How Many Dudes? dude

Mummy Dude

All Direct Damage he deals generates an equal amount of Doom that gets Stored on the target. When the target's HP drops below its Doom level, the curse triggers and Expels the damage onto the target.

Mutant Dude — How Many Dudes? dude

Mutant Dude

His Direct Damage has a 50% chance to create a Floofball that Heals for 100% of his Attack Power. He attaches it to a Roster Dude in danger, and it bursts as needed. Dudes can have up to 4 Floofballs.

Necrodude — How Many Dudes? dude

Necrodude

The Necrodude Summons a Skeledude when battle starts. When his Skeledude gets Knocked Out, the Necrodude Summons a new one after 6 seconds.

Ninja Dude — How Many Dudes? dude

Ninja Dude

When the Ninja Dude lands a Direct Crit, he throws a Shuriken that bounces around, damaging 2 enemies for 50% of his Attack Power.

Paladin Dude — How Many Dudes? dude

Paladin Dude

When battle starts, the Paladin Dude Blesses 2 random Roster Dudes. The Blessing reduces damage taken by 10% and Transfers 20% of the remaining damage to the Paladin Dude instead.

Pirate Dude — How Many Dudes? dude

Pirate Dude

He Taunts 4 enemies for 3 seconds when battle starts. Every 5 seconds, he takes a drink of Rum to gain 20% Evasion for 3 seconds.

Psionic Dude — How Many Dudes? dude

Psionic Dude

He Taunts 5 enemies when battle starts. When he Deflects or takes Deflected Damage, he has a 5% chance to Taunt 2 nearby enemies for 3 seconds.

Quantum Dude — How Many Dudes? dude

Quantum Dude

Every 5 seconds he Summons an Echo Dude if he doesn't have one active. For each of his Echo Dudes, the Quantum Dude Heals the most-injured Roster Dude for 50% of his DPS every second.

Ranger Dude — How Many Dudes? dude

Ranger Dude

When he deals Direct Damage, he has a 25% chance to fire a Magic Arrow at a distant enemy for 100% of his Attack Power.

Regular Dude — How Many Dudes? dude

Regular Dude

Gains 2% Attack Power and Max HP for every additional Regular Dude on your Roster.

Samurai Dude — How Many Dudes? dude

Samurai Dude

Every 3 seconds, the Samurai Dude Dashes to the enemy with the lowest HP to help finish it off.

Skeledude — How Many Dudes? dude

Skeledude

Spartan Dude — How Many Dudes? dude

Spartan Dude

The Spartan Dude has a 20% chance to Block incoming Direct Damage aimed at nearby Dudes.

Time Dude — How Many Dudes? dude

Time Dude

Every 4 seconds, he attaches 2 Time Anomalies to the Dudes next to him on the Roster. The Time Anomalies detonate after 3 seconds.

Trooper Dude — How Many Dudes? dude

Trooper Dude

When battle starts and every 10 seconds, he calls down an Orbital Strike on a random enemy, damaging all enemies caught in the blast for 100% of his DPS.

Vampire Dude — How Many Dudes? dude

Vampire Dude

When the Vampire Dude Lifesteals, he applies his Bloodsucker Aura to 2 random Roster Dudes, granting 2% Lifesteal for 4 seconds. This effect stacks up to 4 times.

Viking Dude — How Many Dudes? dude

Viking Dude

When the Viking Dude deals Direct Damage to an enemy, he has a 5% chance to go Berserk, gaining 50% Attack Speed and Run Speed for 3 seconds.

Warlock Dude — How Many Dudes? dude

Warlock Dude

The Warlock Dude has made a Pact with an evil being, slowing his incoming damage. His Direct Damage has a 25% chance to Expel 20% of the damage Stored in his Pact onto his target and Taunt it for 3 seconds.

Wizard Dude — How Many Dudes? dude

Wizard Dude

The Wizard Dude casts a Fireball every 3 seconds at a random enemy, dealing damage equal to 50% of his DPS to all enemies in the blast area.

Zombie Dude — How Many Dudes? dude

Zombie Dude

When he receives Healing, he has a 15% chance to Taunt 3 nearby enemies for 3 seconds. Zombie Dudes recover from being Unconscious after only 1 round.